Unit tactical confrontation simulation training
Based on the man in the loop simulator, virtual force, virtual battlefield environment and corresponding control system, it focuses on solving the problems of combat post professional skills training and unit level tactical confrontation training.
· Combat professional skills operation training;
· Single platform crew, crew professional technical training;
· Cooperative combat training and tactical confrontation training of battalion, company (platoon), squad and formation level;
· Tactical confrontation training on a battalion scale.
· The human in the loop simulator is constructed based on the components of the actual equipment department to ensure the consistency of training and combat;
· The battlefield environment is constructed based on actual equipment, actual combat and field data model to ensure the authenticity and correctness of training;
· Based on the military GIS platform and 3D engine, the guidance and control system is developed to fully integrate with the actual installation system to ensure the actual installation characteristics of the system control;
· Based on the virtual reality conversion system, the seamless link between virtual and real is realized to ensure the integration of real soldiers, virtual soldiers and environment.
Unit commander and all kinds of combat post personnel
· The training subjects are complete: support professional operation skill training of post, professional skill training of multiple cyclists and tactical confrontation training of synthetic battalion, etc;
· The organization form is flexible: it has a variety of simulation training forms, such as "man-machine" confrontation, "man-machine" confrontation and "man-machine" confrontation;
· Complete training elements: build simulation models and man in the loop simulators for various services and arms equipment to ensure that the elements are complete;
· Training is not limited by time, place and weather. It is efficient, safe and cheap.